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		<doi>10.1109/SIBGRA.2004.1352965</doi>
		<citationkey>MarroquimCavaEspeVelh:2004:MuTrAd</citationkey>
		<title>Multi-resolution triangulations with adaptation to the domain based on physical compression</title>
		<format>On-line</format>
		<year>2004</year>
		<numberoffiles>1</numberoffiles>
		<size>762 KiB</size>
		<author>Marroquim, Ricardo,</author>
		<author>Cavalcanti, Paulo Roma,</author>
		<author>Esperanaça, Claudio,</author>
		<author>Velho, Luiz Carlos Pacheco Rodrigues,</author>
		<affiliation>UFRJ - Universidade Federal do Rio de Janeiro</affiliation>
		<affiliation>IMPA - Instituto de Matemática Pura e Aplicada</affiliation>
		<editor>Araújo, Arnaldo de Albuquerque,</editor>
		<editor>Comba, João Luiz Dihl,</editor>
		<editor>Navazo, Isabel,</editor>
		<editor>Sousa, Antônio Augusto de,</editor>
		<e-mailaddress>ricardo@lcg.ufrj.br</e-mailaddress>
		<conferencename>Brazilian Symposium on Computer Graphics and Image Processing, 17 (SIBGRAPI) - Ibero-American Symposium on Computer Graphics, 2 (SIACG)</conferencename>
		<conferencelocation>Curitiba, PR, Brazil</conferencelocation>
		<date>17-20 Oct. 2004</date>
		<publisher>IEEE Computer Society</publisher>
		<publisheraddress>Los Alamitos</publisheraddress>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Full Paper</tertiarytype>
		<transferableflag>1</transferableflag>
		<versiontype>finaldraft</versiontype>
		<keywords>multi-resolution, triangulation, quality mesh.</keywords>
		<abstract>This paper presents a method for generating multi-resolution triangulations of non-manifold objects composed of several regions with arbitrary geometry. The process of adapting the triangulation to the boundary of the object is based on physical compression, more specifically, a mass-spring system. The final triangulation usually has no degenerated triangles and provides an approximation of the boundary based on a chosen resolution.</abstract>
		<language>en</language>
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